Aaron Covrett

Aaron Covrett

Aaron Covrett

Aaron Covrett is a 3D artist & designer. He is currently freelancing and seeking remote opportunities.


Social Media

Twitter    Instagram    Vimeo    Behance   Linkedin

He has an incredible eye for details, his renders are extremely realistic. The software he uses are:


Cinema 4D, Octane Render, Substance Painter & Designer, 
Adobe CC, 3DCoat, Marvelous Designer, Realflow, TFD, Houdini

To learn from him, you can watch his presentation at NAB SHOW 2019 | MAXON CINEMA 4D below:, trust me, you’ll learn a lot from his presentation, one of the best! I can’t wait to try out what he mentions.

Polat Yarisci

Polat Yarisci

Polat Yarışçı

Polat Yarışçı is an amazing Concept Artist and Motion Designer from Istanbul, Turkey. When he posted his render of this incredibly realistic flower, I had to add him as an Inspiring Artist and Wave maker in the world of 3D Art.

How Polat made the flower:

It was done in Cinema 4D and rendered in Octane. A lot of spline projection and hair sculpting. For material he used some scattering mediums and texturing. Light is the key. Used only one HDRI.


1. Created the main models. One is the top flower and other is the pedicel.
2. Created a lot of random splines. And use spline projection onto the main models. After creating the projected splines he changed the splines points and used the sweep tool (actual geometry for the scattering medium). That process took awhile.
3. Created a lot of hairs and adjust them with the classic hair tools (you know, brush clump etc.)
4- All materials are scattering medium. That`s why render took so long.
5- A good HDRI (16k resolution is very good). He found one in this site: https://hdrihaven.com/
6- He used an octane camera with a very high focal length for the final shot (135mm) and of course very minimum F-stop (0.0025).
7- And a lot of adjustments for everything back and forth.
8- He only used the octane camera imager settings and a custom LUT for the final look.
9- and that`s it.

Follow Polat’s Social media:

  1. Artstation

  2. Behance

  3. Vimeo

  4. Youtube

  5. LinkedIn

Cinema 4D Artist David Ariew

Cinema 4D Artist David Ariew

David Ariew started his career in neuroscience at UVA, mapping the brain of the common fruit fly, but quickly realized his passion lay elsewhere. His background is in the border between the music and film industries, where he spent three years working on touring visuals for Dave Matthews Band. Now a freelancer, he pushes himself to create high-end imagery, at least for a solo generalist. This year, he’s completed the VFX for three feature films, and worked on numerous commercials, short films, and music videos. His passion lies in using C4D for surrealistic title sequences. He teaches Cinema 4D and the Octane Renderer inside of Cinema 4d on his website. He also does awesome tutorials on Eyedesyn Website. He worked on touring visuals for Dave Matthews Band where he discovered his love for C4D and Octane Renderer in 2013. He's a super kind and down to earth person and amazing artist to follow and collaborate with on your projects, I hope to one day. 




Mindbender an Animation Studio from Gothenburg, Sweden shows their teaser below for their 90 second short, "Food Thief". A release-date for the full film has not yet been announced. Follow them on their Facebook page to be updated.

This wonderful teaser is by MindBender

"Food Thief" was directed by Olov Burman, he shows the behind the scenes of the project on his website here.

We made it a goal for ourselves to create a more flexible 3D rigg than anything we had done before. The solution became a rig with sliding body parts that could be turned on or of between the different poses. The rig was created with the help of the brilliant minds at Kippcase rigging studio.
— Olov Burman


Kippcase Rigging Studio from São Paulo, Brazil created the amazing rig for the cartoony 3D cat which was done by the artists Richard Kazo and James Do Carmo. Rig design and 3d model of the cat was by Olov Burman, Rigging Supervisor was Calle Halldin.

Suchan Raj Bajracharya wrote a great blog on how he thinks it was setup in Maya. The cartoony and super expressive animation was done by Animator Helio Takahashi. 



All the set pieces are real physical Miniatures made by Dockhus Animation by Artists Mikael Lindbom and Lindor Tidang, which were then sent to Luxembourg and 3d scanned by Hervé Steff using Reality Capture who also did textures and the rendering with Emre Salihov and Johan Linde.


When the cat falls on the table, the secondary motion of everything on it moving was hand animated.

MindBender has their own unique style of 3D Animation, it's something we've only seen in 2D animation like the Ren & Stimpy cartoons. Their style of 3D animation I would say is called Super-Real Stop Motion 3D Cartoons. Comment below if you think of any other cool names for their style of art... it's definitely unique and inspiring for many others in the world of Film & Animation. Brands who work with them are very lucky. Sauce & smoke Simulation was done in Houdini by Alldin Dauti. Fur of the cat by Emre Salihov, Rendering Supervisor was Michael Bengtsson who is also Co-Founder & CEO of Mindbender, Compositing by Alan Banis, Production Manager was Rickard Germundsson, CG Supervisor was Henrik Skyme, IT was Peter Andersson, Generalist was Gustav Broms, Sound & Music was by Cristiano Pinheiro & Douglas Fonseca of Punch Audio.


What is the difference between 2d and 3d animation?

2D Animation is done in 2D space, in the X and Y. X is left and right and the Y is the Up and down of the planes. 3d Animation is done in a 3D space, the X, the Y AND the Z. The Z plane is the depth, moving in and out. 

There are various 2D Animation styles; Classical Animation which is drawn images frame by frame on physical paper on a light board like this example Aaron Blaise is doing on his Youtube Channel. It's also called Traditional Animation.

You can learn from Aaron on his website.

Similar to Traditional animation on paper is Tradigital animation which is hand drawn frames done digitally in 2d animation softwares like Toonboom Animation software, Animation Paper, TV Paint, and Adobe Animate.

Then there are other 2D animation such as Puppet 2D animation, where you're animating the character using joints, not drawing frame by frame, it's easier to do than Tradigital/Classical animation if you're not great at drawing. Some of the 2D Puppet animation you can use are, Marionnette  , Puppet2d for Unity, Spriter, Moho Anime Studio, Adobe Character Studio, Synfig, Animaker, and Adobe After Effects, which is also used for Motion Graphics.

Motion Graphics is another type of 2d animation, where it's animated text, etc. You can use AE for it and there's also Blackmagic Fusion, both AE and Fusion can also be used for Visual Effects (VFX).

Which software is used in making 3d animation films?

The various software for 3D animation are the following. A free program is Blender, which has an interface with a high learning curve. For 3D Character work, Autodesk Maya is used the most. I believe Meindbender use Maya. For more Dynamic effects such as building destruction, explosions, fires, smoke etc, Autodesk 3D Max is used with plugins such as Thinking Particles for buidling destructions etc and FumeFX for Fire and Smoke. A 3D software fully dedicated to FX is Houdini, where it does all the FX work. A more specific to water/liquids 3D software is RealFlow. For more Motion Graphic 3D work, people use a more user friendly program called Maxon Cinema 4D.


Jonathan R. Holeton

Jonathan R. Holeton is the publisher and Video Marketer for MindWave Studios.